![]() From piano solos, vocaloid-sung ballads, bubbly pop tunes, EDM, and even intense dubstep, most players will find at least favorite tracks among the collection of melodies. Too bad there isn’t more of these kinds of highlights.Īnd while enjoyment of the game’s tracklist is subjective, MUSYNX offers a comprehensive overview of Chinese and Japanese pop music. In some instances, MUSYNX truly delights, with pixelated note bar during a chiptune track or dàxiě numerals during a Mandarin pop number. Whether it’s the different eye catch-screens for normal or hard levels, or the multitude of backdrops that complement the tone of each song, the game attempts to offset any visual tedium. Instead, variety is rooted in some of the game’s graphical options. Beyond single notes and holds, there’s no star-power score boosts or anything like the scratches of the Hatsume Miku: Project Diva series. With the game’s six-key setting, play resembled playing a piano, with multiple fingers of the same hand used to punch out chord-like progressions.įor better or worse, MUSYNX’s mechanics aim for simplicity. While the game allows players to remap the button for each of the four or key lanes, opting for the touchscreen controls tends to make things much more intuitive even if the method forgoes tactile feedback. As such, playing a song in MUSYNX feels a bit more like performing that other music rhythm games, with gratification coming from a perfectly timed execution. This becomes especially notable during MUSYNX’s many vocaloid-driven melodies, where if you’re just off, a staccato rhythm is heard. ![]() Adjust the game’s Sound Enhancer setting to either strong or weak, and a slightly mistimed note with meddle with the song’s timing. Although the title evaluates your precision with descriptors like “Exact”, “Great”, and “Right”, MUSYNX is more compassionate that its peer, which can help bolster morale.įlubbing a note isn’t without repercussion, though. Some of this stemmed from the game’s leniency when it comes to timing. Typically, I’m pretty awful at these kind of games, but with MUSYNX I was able to perform proficiently, admiring a relatively low rate of missed notes. Coupled with options for Normal or Hard difficulty settings, a range of speeds, and button-based or touch-screen controls, MUSYNX scales to a wide range of ability levels. Here, players can opt for four or six ‘keys’, with the latter being a consummate test of music rhymth prowess as bars descent down a sextet of paths. Cleverly, a number of the game’s options aren’t hidden in nested menus but are visible from the game’s main screen. Loading up the game drops players into the song menu, primed to venture into a track. The game’s only blemish is the lack of any structure for multi-song play sessions. And while the proposition of paying a premium price for a mobile port might seem objectionable, MUSYNX extends a wealth of finger-contorting gratification without the annoyance of additional purchase. Released as a 99-cent app on IOS and Android alongside a multitude of downloadable content, the console debut bundles MUSYNX, 91 songs, along with the pledge of additional content free of charge. With the release of MUSYNX, a prodigious new challenger enters the aural arena, extending a play list that eclipses its rivals. Some genres, like music rhythm games have a multitude of options, with titles like Deemo, VOEZ, Lanota, and Superbeat: Xonic vying for prominence. The Switch’s software library is growing vigorously, with each new week habitually bringing in dozens of new titles.
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